Monthly Archives: December 2016

Total Conversion [12/16/16]

I wish I were more current with weekly dev logs. I’m not. I suck. BUT, I do have some exciting news. Before, I was programming the game using Unity 3d’s Navigation(Nav) Mesh Agent. It was pretty simple to use, and worked out. However, I knew there was always a better option. A* (pronounced “A Star”). […]