So, here’s the quick rundown…

I’ve been working on this game off and on for about a year to 2 years. I had an initial vision of how I wanted the game to look. I then started to make compromises for simplicity. I then started added numerous components which use those compromises.

For the past month, I’ve been working fulltime on the game, and have completely revamped the games building system. It’s more like Prison Architect / RimWorld, but in 3D space. Before, you weren’t able to drag amongst grid squares. You couldn’t have ‘hidden’ connected objects (think conveyor belt).

The game is still using A*.

The game overall just has a better “feel” to it all now.